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Is that a neuro-whip or your tongue?
Jason Schachat's
Occasional Breakdown
11/21/02 Part Two
part 1 here

Not content with simply introducing heroes and villains one at time any more, Ultimate Spider-Man #86 serves up a few helpings of Omega Red and Wrecking Crew before getting to the namesake of the new arc, Silver Sable. Where this differs from Geoff Johns' Flash and Green Lantern is that Bendis has has us so firmly entrenched in Peter's head, he can afford to devote numerous pages to mindless violence and villain POV.

It all starts when Omega Red destroys a Roxxon cargo ship for reasons no one can guess (aside from the fact that he likes to blow stuff up, that is). Spidey manages to whip the be-tentacled baddie in short order, and we find ourselves following the Wrecking Crew as they clean up the damage and then Silver Sable as she pursues Spider-man for reasons most likely connected to bank accounts.

As beginnings of stories go, this one sets up a nice shadowy benefactor, some playful not-so-covert ops guys, and, of course, big fiery explosions. It also gives us a clean break from the last arc, so, outside of the openeing blurb, we have no mention of Peter's moping over Mary Jane, the manipulation by the Kingpin, or his rather undigested break with Black Cat. In other words, it makes for the best jumping-on point in a long time.

The actual issue is pretty simple, delivering a nice fight scene and a lot of setup, but it promises a more interesting arc than one might usually expect of a story called "Silver Sable". As usual, Bendis, Bagley, and Co. continue to deliver one of Marvel's most solid books.

A bit... well, a MUCH more disjointed read is the follow-up Ultimate Vision #1 which comes at the end of the issue. All it really does is remind us that the Vision robot from Ultimate Nightmare is still being reconstructed in the S.H.I.E.L.D. labs, then the chunks of metallic rubble suddenly reassemble themselves into a robo-babe body.

Logic? Don't look for it here.

The basic problem with this tie-in to Ultimate Galactus is that John Romita Jr.'s art is NOTHING like the styles seen in the other books in that series. It can fit with Ultimate X-Men, Ultimate Spider-man, and Ultimate Fantastic Four, but connecting it to the less (and I hate to use the word) "cartoony" stories is quite jarring.

Then there's the flaw with Ultimate Vision herself. I looked at the design for a while and tried to figure out what bothered me so much. To put it plainly, it's because she's a woman. The notion of a robot having breasts is pretty laughable, and, due to the way they're "mounted" on her, these ones somehow seem beyond ridiculous. Usually, this issue with robot designs has led us to more androgynous looks for feminine androids, but that ground has been trodden quite a bit...

Which brings me back to the problem with Ultimate Vision being a woman: the way it's been done before. Typically, "male" robots fall into leadership positions on superhero teams because they demonstrate all the assertiveness of a man without the emotional weakness. But look at how female robots are done. They always end up being robo-maids, mindless slaves, support units, or the team member you have hacking into a mainframe so the men can then do all the fighting. Just because the robot (a being which should be characterized as genderless) has a feminine shape, it's suddenly a passive female.

The decision to make Ultimate Vision a robo-babe is already setting her up for a fall, since, traditionally, that means there's no way she can rise to be the center of the team like the old Vision was. Is that how it will happen? I can't honestly say. They may go against type and make her more than just another Void or Indigo, but comics history says otherwise.

The Marvel Universe gets a Haunted Mansion!
In another display of fine comic traditions, X-Men: Deadly Genesis #1 hits the racks in hopes of wrapping up one of the big questions unanswered in House of M: What the hell happened to all the mutant energy?

Sure, it may have been one of the greatest perversions of the Laws of Conservation in recent times, but it still makes for a good excuse to create new heroes and villains.

Scribe Ed Brubaker starts the issue much like a new story arc in Astonishing X-Men, and makes good use of references to Giant-Size X-Men #1 to establish the history of the team before delving into the horrors that await them.

Aside from the Sentinel robot (no breasts on that one, of course) which is waiting outside the school, they've discovered a new mutant power source that is way off the charts and happens to be rocketing into their neighborhood. Then various members of the team begin reliving memories, seeing ghosts, and digging up very convenient audio recordings. Oh, and Professor X is still missing. Again.

This all adds up to... actually, I have no idea (evil mutant star-baby?), but it's safe to say the X-Men are in for some pain.

Trevor Hairsine's pencils seem just a little less grand than his work on the Ultimate books, but most of that can be chalked up to plain backgrounds and a somewhat restrained colorist. Brubaker gives him a nice, meaty fight scene, but, when the gold standard is Cassaday's work on Astonishing X-Men, anything but perfection is going to reduce your mileage.

While this mini-series has some promise and sets out to answer some important questions, the first issue just leaves you hungry for more. In a way, that's a good thing, but, if you want answers NOW, you may be disappointed.

Last year, I barely managed to review Brian Wood and Becky Cloonan's Demo before it ran its course, but it wasn't even two weeks later before I caught up on all 12 issues and put it on my list of the best comics of 2004. Almost a year later, Wood has started into another year-long indie project, and I gotta say Local #1 promises more of the same brilliance.

While Demo twisted the notion of superpowers into a true storytelling device with much more life and possiblity than you find in mainstream comics, Local takes the approach of building an atmosphere out of different locales, taking snippets from the life of a girl named Megan as she ages from 17 to 30 (12 part story, different issue = different year, etc.) and then delving into well-plotted short stories.

The first episode of this book finds the young runaway dealing with a druggie boyfriend who is using her to fake prescriptions for him. Following a format similar to Run Lola Run, the story takes us through Megan's mind as she guesses at the different outcomes of their latest scam.

The concept is simple, but the storytelling is clear and strong. Artist Ryan Kelly puts the first issue together in a black and white style that combines angsty teenage cool with a welcoming warnth. Wood immediately connects us to Megan with this one issue, and at no point does the story feel tired or worn-out.

All in all, this is what a comic should be. Style and substance. No childish posturing, useless details, or endless quasi-conflicts. Beginning, middle, end-- perfect.

If you pick up just one comic this week, it should be Local #1.

Jason Schachat

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